tracer says to #ysitd
Math.sqrt(d*d+e*e)};k.math.Coordinate.magnitude=function(a){return Math.sqrt(a.x*a.x+a.y*a.y)};k.math.Coordinate.azimuth=function(a){return k.math.angle(0,0,a.x,a.y)};k.math.Coordinate.squaredDistance=function(a,c){var d=a.x-c.x,e=a.y-c.y;return d*d+e*e};k.math.Coordinate.difference=function(a,c){return new k.math.Coordinate(a.x-c.x,a.y-c.y)};k.math.Coordinate.sum=function(a,c){return new