If, when the world is created, a cave is generated underneath sand, Minecraft will fail to update the block (as said in the code to not make sand fall when it is generated) and the sand will remain floating until a block is changed under, above, or beside it. This latter fact means that a single falling sand block can trigger the collapse of an entire region of sand; therefore, sand ceilings should not be disturbed unless one is outside the area, standing over a torch, or prepared to dig out quickly once the sand has fallen.
Right-clicking[edit | edit source]
Entities with right-click actions (boats, minecarts, ocelots, villagers and wolves), unlike blocks with right-click actions (such as chests), do not stop the right-click action of a tool you are holding. For example, if you right-click on a tamed wolf with a water bucket in your hand, the wolf will sit, but you will also empty the bucket at the wolf.
Riding[edit | edit source]
Entities may be riding on, or attached to, other entities. When this is the case, only the lower/"outer" entity's volume collides with other things, and only that entity can control movement. But there are exceptions: Players riding minecarts/boats/saddled horses; baby zombies riding chickens. The currently possible combinations in vanilla survival are:
A mob or player in a minecart or boat.
A player on a saddled pig, horse, donkey, or mule.
A skeleton or wither skeleton on a spider; also known as a spider jockey.
A baby zombie, zombie pigman, or zombie villager on a chicken; also known as a chicken jockey.
It is possible to have multiple levels, such as a player on a pig in a minecart.
Entities can also be stacked on top of each other with the /summon, and /entitydata commands.
If an entity is riding another entity, the top entity cannot teleport because as soon as the teleport is made, the entity is teleported back to riding the other entity. Since Minecraft smooths out movements by showing entities at locations between new and old positions, this may result in seeing the entity at several locations between riding the other entity and their teleport location.
Common NBT data[show][edit]
Video[edit | edit source]
History[edit | edit source]
Official release
1.1 Players can not interact with entities from far away in Creative mode.
1.4.2 12w34a Entities can use portals.
1.9 15w36a Most entities (exceptions being items and xp orbs) can now be pushed by other entities.
15w45a Entities bunched up in a 1x1 hole together no longer push away entities touching adjacent corners.
See also[edit | edit source]
Block entity
Entities[show][edit]
Environment[show][edit]
Categories: EntityEnvironment
Around The Web
6 VIDEO GAMES WHERE YOU CAN BE THE BAD GUY
5 GAMES YOU'RE LUCKY YOU EVEN GOT TO PLAY
8 VIDEO GAME GLITCHES SOMEONE SHOULD'VE BEEN FIRED FOR
6 VIDEO GAME SECRETS INTENDED TO BE HIDDEN FOREVER