def player_move(maze):
player = find_player(maze)
monster = find_monster(maze)
print(player)
print(monster)
# print(maze[player['y']][player['x']])
# print(maze[player['y']-1][player['x']]) # Up
# print(maze[player['y']+1][player['x']]) # Down
# print(maze[player['y']][player['x']-2]) # Left
# print(maze[player['y']][player['x']+2]) # Right
move = 0
while move == 0:
move = random.randint(1, 4)
if move == 1 and maze[player['y']-1][player['x']] == '1':
move = 0
continue
if move == 2 and maze[player['y']+1][player['x']] == '1':
move = 0
continue
if move == 3 and maze[player['y']][player['x']-2] == '1':
move = 0
continue
if move == 4 and maze[player['y']][player['x']+2] == '1':
move = 0
continue
r.sendline(move_key[move-1])
print(maze)